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You wake for the for the first time in what seems like an eternity. The strong smell of freshly baked cookies hits you like a huge wave. You glance around at the new and unfamiliar surroundings that you are in. "Hey Flo!" <<textbox "$name" "Type the ant's name">>, the ant, cheerfully chants while carrying a large slice of pizza. You don't respond as you are completely distracted by all the clutter around you. Where are you? Why do you have a bad feeling about the place? Most importantly, what should you do? Should you [[look around]], [[talk]], or [[go back to bed]]?
<<set $antony to false>>
<<set $plate to false>>
<<set $billy to false>>
<<set $enemyhp to 1>>
<<set $size to 1>>
<<set $hp to 100>>
<<set $enemydamage to 1>>
<<set $time to 20>>Your adventurous personality sends you on an expedition to explore your new surroundings. You simply can't wait to see what this place has in store for you. You enthusiastically fly off the window sill that you are on and head on your journey. There are so many things to see, but only three things really catch your eye. There is a plate that seems to be producing the tasty smell of cookies, a large round object, and a box that seems to be moving. Do you walk towards the [[plate]], [[round object]], or [[box]].You finally stop looking at everything and begin a conversation with $name whom you haven't seen in days. You ask,"Hey $name, do you know where we are and how we got here?" He/she chipperly answers,"We're in human Billy's house! Don't you love it here. There is food absolutely EVERYWHERE!" You freeze and stammer,"W W Wait... you mean Billy, the boy who killed my mom?!?!" "Ummmm...maybe," he/she mumbles back. How could this be? Being in here, especially since you are a fly, insures almost certain death. You begin to hyperventilate and nearly pass out. You have to get out of here. You can either [[run around wildly]] or
<<if $antony is false>>[[search for a way out|talk 3]].
<<else>>[[search for a way out]].
<</if>>You quickly ignore the strange feeling since you are exhausted from just glancing around this new place. After all, if there was any possible danger, $name, your best friend, would have told you by now. Right? The delightful aroma of freshly baked cookies sends you dazing off into a deep, deep sleep. You may [[sleep|wake up]] or [[fight the urge]].You slowly stumble backwards away from $name, panicked. You are unsure of where to go and what to do, so you don’t even bother to fly and just run. Your wings flail crazily and your legs move so fast that you can barely keep up with them. You run nearly five feet before your microscopic legs become stuck in a giant slice of bread on the floor. You struggle to break free and bread crumbs go flying as you finally manage to break free. But, it seems like you are not alone and a large mouse crawls up to see what has happened. It is infuriated by what you had done to its bread and plans to attack. You have only two options: [[try to run away|run from mouse]] or [[fight the mouse|battle]]
<<set $place to 3>>
<<set $enemyhp to 20>>
<<set $enemydamage to 4>>Although you are absolutely petrified, you keep calm and attempt to come up with an escape plan. You begin by mapping your surroundings. There seems to be a giant door by the front of the house in which you can fly out to escape. Yet, it is extremely far away and you would need to choose one of three paths to get there. The [[quickest route|path 1]] goes directly through the middle of the house and looks to have a lot of valuables, but looks to be extremely dangerous. There is a [[slightly longer passage|path 2]] that is a bit less dangerous and has some valuables, but takes much longer to travel. Lastly, you spot a [[very long path|path 3]] that seems almost completely safe, but only doesn't have many valuables. You know that choosing the correct path could be the determining factor in whether or not you survive and escape.
<<if $plate is false>> You hop on over to the large plate on the counter. There, on the enormous plate, is hundreds of delicious cookies! Each of them are separated by beautiful plants with teeth. Although something seems suspicious about going in for a bite, they are very tempting. You are not sure whether to [[eat the cookies]] or [[go back to the window sill]]
<<elseif $plate is true>> You are at the large plate on the counter. There, on the enormous plate, were hundreds of delicious cookies! They are now in your belly! You had kept one just in case. You only have 1 choice now. [[go back to the window sill]]
<</if>>As you advance towards the round object that you saw in the distance, you realize it is incredibly larger than what it had appeared to be. This large size is quite intimidating, yet intriguing. There is no motion or smell, just a large sphere of some sort. You may want to [[explore the round object]] or simply [[retreat|go back to window sill 3]].
You buzz on over to the strange moving box. It shakes again violently and you, startled, hop back an inch. Although you are extremely tempted to [[look in box]], you are almost positive that [[retreating|go back to window sill 2]] would be a much safer option.
Coming SoonCrash! You hear an ear piercing scream and then the words,”RUN NOW!” Everything around you is spinning and your legs are so tired that they won’t seem to move. Then, you look up and see the most terrifying object ever in your life. A fly swatter! It comes flying towards you in what seems like slow motion until the stiff swatter hits you with all the force in the world. Pain rushes through your body as you rapidly flatten on the window sill. You can’t believe that this is the sad end to your life.
Although you are so tempted to just fall completely asleep, you manage to use every ounce of willpower to stay awake. Crash! You hear an ear piercing scream and then the words,”RUN NOW!” Then, you look up and see the most terrifying object ever in your life. A fly swatter! You move your microscopic legs as fast as they can carry you. You buzz back and forth until you spot a tiny hole to hide in and crawl into it just in time as the swatter hits the spot you were just at. This frightening experience makes you almost positive that it would be a good idea to [[talk]] to $name.
You slowly creep towards the tempting cookies in front of you. Suddenly, the plants next to them begin to move like an animal! You have no choice but to [[battle]] the monster!
<<set $place to 1>>
<<set $enemyhp to 5>>
<<set $enemydamage to 1>>You clever little fly survived the cookies of doom! That near death experience startles you and you are beginning to have tons of questions. You are considering to [[continue searching]], [[go back to bed]], or [[talk]].There are only two other places that you really want to explore. You might visit the [[round object]] or [[box]] <<if $enemyhp is 0>> [[you win!]]
<<elseif $enemyhp is -1>> [[you win!]]
<<elseif $enemyhp is -2>> [[you win!]]
<<elseif $enemyhp is -3>> [[you win!]]
<<elseif $enemyhp is -4>> [[you win!]]
<<elseif $enemyhp is -5>> [[you win!]]
<<elseif $enemyhp is -6>> [[you win!]]
<<elseif $enemyhp is -7>> [[you win!]]
<<elseif $enemyhp is -8>> [[you win!]]
<<elseif $enemyhp is -9>> [[you win!]]
<<elseif $enemyhp is -10>> [[you win!]]
<<elseif $enemyhp is -11>> [[you win!]]
<<elseif $enemyhp is -12>> [[you win!]]
<<elseif $enemyhp is -13>> [[you win!]]
<<elseif $enemyhp is -14>> [[you win!]]
<<elseif $enemyhp is -15>> [[you win!]]
<<elseif $enemyhp is -16>> [[you win!]]
<<elseif $enemyhp is -17>> [[you win!]]
<<elseif $enemyhp is -18>> [[you win!]]
<<elseif $enemyhp is -19>> [[you win!]]
<<elseif $enemyhp is -20>> [[you win!]]
<<else>>
<<if $hp is 0>> [[Game Over!]]
<<elseif $hp is -.5>> [[Game Over!]]
<<elseif $hp is -1>> [[Game Over!]]
<<elseif $hp is -1.5>> [[Game Over!]]
<<elseif $hp is -2>> [[Game Over!]]
<<elseif $hp is -2.5>> [[Game Over!]]
<<elseif $hp is -3>> [[Game Over!]]
<<elseif $hp is -3.5>> [[Game Over!]]
<<elseif $hp is -4>> [[Game Over!]]
<<elseif $hp is -4.5>> [[Game Over!]]
<<elseif $hp is -5>> [[Game Over!]]
<<elseif $hp is -5.5>> [[Game Over!]]
<<elseif $hp is -6>> [[Game Over!]]
<<elseif $hp is -7>> [[Game Over!]]
<<elseif $hp is -8>> [[Game Over!]]
<<elseif $hp is -9>> [[Game Over!]]
<<elseif $hp is -10>> [[Game Over!]]
<<else>>
Your Hp = $hp Enemy Hp = $enemyhp
[[weak attack]]
[[strong attack]]
[[weak defend]]
[[strong defend]]
[[weak heal]]
[[strong heal]]
[[item]]
<<set $chance to random(9)>>
<<set $echance to random(9)>>
<<audio battlesong play>>
<</if>>
<</if>><<set $size to $size + 1>>
<<audio battlesong stop>>
Your size is $size millimeters
<<if $place is 0>> [[continue|debug mode]]
<<elseif $place is 1>> [[continue|plate2]]
<<elseif $place is 2>> [[continue|Antony Finish]]
<<elseif $place is 3>> [[continue|Mouse Defeat]]
<<elseif $place is 4>> [[continue|beat frog]]
<<elseif $place is 5>> [[continue|search for a way out]]
<<elseif $place is 6>> [[continue|shards]]
<<elseif $place is 7>> [[continue|End of paths]]
<<elseif $place is 8>> [[continue|path 1 (3)]]
<<elseif $place is 9>> [[continue|treat choice 1]]
<<elseif $place is 10>> [[continue|Defeat chameleon]]
<<elseif $place is 11>> [[continue|Defeat bunny]]
<<elseif $place is 12>> [[continue|Treat Choice 2]]
<</if>>
You slowly poke the enemy with your tiny legs.
<<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<if $chance is 0>> [[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 1>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 2>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 3>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 4>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 5>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 6>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size>>
<<elseif $chance is 7>>[[continue|amiss]]
<<elseif $chance is 8>>[[continue|amiss]]
<<elseif $chance is 9>>[[continue|amiss]]
<</if>>You go as fast as you can and your slash wings so wildly that you can't control them.
<<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<if $chance is 0>> [[continue|hit]] <<set $enemyhp to $enemyhp - $size * 2>>
<<elseif $chance is 1>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size * 2>>
<<elseif $chance is 2>>[[continue|hit]] <<set $enemyhp to $enemyhp - $size * 2>>
<<elseif $chance is 3>> [[continue|amiss]]
<<elseif $chance is 4>> [[continue|amiss]]
<<elseif $chance is 5>> [[continue|amiss]]
<<elseif $chance is 6>> [[continue|amiss]]
<<elseif $chance is 7>> [[continue|amiss]]
<<elseif $chance is 8>> [[continue|amiss]]
<<elseif $chance is 9>> [[continue|amiss]]
<</if>>You cover yourself with your wings to help defend against the attack.
<<if $chance is 0>> [[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 1>>[[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 2>>[[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 3>>[[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 4>>[[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 5>>[[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 6>>[[continue|defend]] <<set $hp to $hp - $enemydamage / 2>>
<<elseif $chance is 7>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 8>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 9>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<</if>>You clench up your wings in front of you to defend, but you don't know if you can hold it for long.
<<if $chance is 0>> [[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 1>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 2>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 3>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 4>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 5>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 6>>[[continue|dmiss]] <<set $hp to $hp - $enemydamage>>
<<elseif $chance is 7>>[[continue|defend]]
<<elseif $chance is 8>>[[continue|defend]]
<<elseif $chance is 9>>[[continue|defend]]
<</if>>You draw out a little of the magic in you to heal yourself.
<<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<if $chance is 0>> [[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 1>>[[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 2>>[[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 3>>[[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 4>>[[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 5>>[[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 6>>[[continue|heal]] <<set $hp to $hp + $size + 1>>
<<elseif $chance is 7>>[[continue|hmiss]]
<<elseif $chance is 8>>[[continue|hmiss]]
<<elseif $chance is 9>>[[continue|hmiss]]
<</if>>You draw out the magic in you to the most of its capibilities, but it's so powerful that you can't control if it will work or not.
<<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<if $chance is 0>> [[continue|heal]] <<set $hp to $hp + $size * 2>>
<<elseif $chance is 1>>[[continue|heal]] <<set $hp to $hp + $size * 2>>
<<elseif $chance is 2>>[[continue|heal]] <<set $hp to $hp + $size * 2>>
<<elseif $chance is 3>>[[continue|hmiss]]
<<elseif $chance is 4>>[[continue|hmiss]]
<<elseif $chance is 5>>[[continue|hmiss]]
<<elseif $chance is 6>>[[continue|hmiss]]
<<elseif $chance is 7>>[[continue|hmiss]]
<<elseif $chance is 8>>[[continue|hmiss]]
<<elseif $chance is 9>>[[continue|hmiss]]
<</if>>You are at the large plate on the counter. There, on the enormous plate, were hundreds of delicious cookies! They are now in your belly! You keep one just in case. You only have one choice now. [[go back to the window sill]]
<<set $plate to true>>
<<set $cookie to true>>[[food (heal)]]
[[artifacts]]
<<if $cookie is true>> [[cookie]]
<</if>>
<<if $bread is true>> [[bread crumbs]]
<</if>>
<<if $seed is true>> [[seeds]]
<</if>>
<<if $fruit is true>> [[fruit pieces]]
<</if>>
<<if $lettuce is true>> [[lettuce]]
<</if>>
<<if $candy is true>> [[candy]]
<</if>>
<<if $meat is true>> [[meat bits]]
<</if>>
<<if $cup is true>> [[cup of water]]
<</if>>
<<if $billy is false>> [[go back|battle]]
<<elseif $billy is true>> [[go back|BillyBattle]]
<</if>><<if $glass is true>> [[glass shard]]
<</if>>
<<if $paper is true>> [[paper]]
<</if>>
<<if $light is true>> [[LED light]]
<</if>>
<<if $string is true>> [[string]]
<</if>>
<<if $tooth is true>> [[tooth pick]]
<</if>>
<<if $coin is true>> [[coin]]
<</if>>
<<if $cup is true>> [[cup of water]]
<</if>>
<<if $rubber is true>> [[rubber]]
<</if>>
<<if $rock is true>> [[rock]]
<</if>>
<<if $billy is false>> [[go back|battle]]
<<elseif $billy is true>> [[go back|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $hp to $hp + 10>>
<<set $cookie to false>>
You eat the cookie
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $hp to $hp + 15>>
<<set $bread to false>>
You eat the bread crumbs.
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $hp to $hp + 2>>
<<set $seed to false>>
You eat the seeds
[[Continue|battle]]<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $hp to $hp + 7>>
<<set $fruit to false>>
You eat the cookie
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $lettuce to false>>
You attempt to eat the lettuce, but it crumbles away as you bite into it, giving the enemy a chance to strike.
[[Continue|battle]]<<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $hp to $hp + 4>>
<<set $candy to false>>
You eat the cookie
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $hp to $hp - 5>>
You eat the meat bits, but the taste of raw meat spreads through your mouth.
<<set $meat to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<if $echance is 0>> <<set $hp to $hp - $enemydamage>>
<<elseif $echance is 1>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 2>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 3>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 4>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 5>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 6>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 7>><<set $hp to $hp - $enemydamage>>
<<elseif $echance is 8>>
<<elseif $echance is 9>>
<</if>>
<<set $enemyhp to $enemyhp - 10>>
You swing the glass shard, it shatters upon
impact.
<<set $glass to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>you hide under the paper the enemy can't find you.
<<set $paper to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>You flash the light and blind the enemy for a short period.
<<set $light to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<set $enemyhp to $enemyhp - 4>>
You swing the rope and wrap up the enemy. They get hurt as they are stuck there.
<<set $string to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<set $enemyhp to $enemyhp - 7>>
You poke at the enemy from a distance so they can't attack you.
<<set $tooth to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>You throw the coin at the enemy. They are distracted as the coin hits them on their head.
<<set $enemyhp to $enemyhp - 5>>
<<set $coin to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>><<set $hp to $hp + 10>>
You drink the water and then hide under the cup for protection
<<set $cup to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>You walk up to the box until your wings are practically touching it. You attempt to lift it off of the ground to reveal what’s inside, but it's no use. The box is much too heavy for you to lift on your own. You think that maybe $name can help you lift it if you [[ask for help]]. However, maybe it is too heavy in order to protect you from what’s inside and you should just [[retreat|go back to window sill 2]].
You must have an enormous brain in that miniature fly body of yours! You’ve managed to keep away from the wrath of the humongous baby puppy. Beware, baby puppies can be very wild and can harm you terribly. You may want to stay away from them in the near future! Now that you are back, should you [[continue searching|continue searching 2]], [[go back to bed]], or [[talk]].
You call over $name to come help you lift up the box. $name struggles, but manages to barely lift the box just enough to allow you to crawl through. Through the tiny hole, all you can see is black with no source of light at all. You’re seriously thinking of [[retreating|go back to window sill 2]] due to the scary feeling of the unknown. Yet, [[going into the box|go in box]] seems very tempting since countless discoveries could be made.
There are only two other places that you really want to explore. You might visit the [[plate]] or [[round object]].
You slowly investigate the round objects in search of clues. In bold letters, you see the word “Billy” written on it. The name seems oddly familiar, but you are not completely sure where you heard that name before. As you continue on your search, you hear quick footsteps heading towards you and the round object. You freeze in terror as this hissing maniac uses its sharp claws to penetrate through the material of the object. Then… it leaves. The object rapidly blows out air and pieces of the material slowly drift to the ground. You examine the substance and conclude that it may be useful to your journey, or just luggage that will slow you down immensely. Do you [[pick up the object|pick up rubber]] or [[leave it and continue searching|continue searching 3]]?
Hmmm.... You may have missed out on an amazing discovery or saved yourself from a terrible death. You may never know what that strange round object was, but it no longer matters now. The only important thing is that you are safe. This place is full of questions that need to be answered sooner or later. You wonder if you should [[continue searching|continue searching 3]], [[go back to bed]], or [[talk]].
There are only two other places that you really want to explore. You might visit the [[plate]] or [[box]].
You walk through the tiny entrance into the black area concealed by the box. Suddenly, you hear a loud crash behind you! $name lost his/her grip and now you are hopelessly trapped in the dreadful pit of darkness. Then, a large drop of slobber splats on you head and you hear the menacing bark of some giant creature. Bark! Bark! Bark! You feel a wet and slimy surface wipe across your body and you helplessly fall into the stinging acid within the monster. The burning grows larger and larger as you slowly dissolve into complete nothingness and the world around you disappears. This indeed will be the horrific end to your short life as a fly. THE END
You hold up the rubber in front of you. The enemy's attack bounced back at itself. Although, there is now a hole in the rubber, making it useless.
<<set $enemyhp to $enemyhp - $enemydamage>>
<<set $rubber to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>Congratulations! You now have a very useful substance that is known as rubber! You can use this new resource to deflect any attacks made by an enemy. This will not only protect you, but will harm the enemy! Wait… enemy? You might want to [[talk|talk 2]] to $name to learn more about this place.
<<set $rubber to true>><<if $antony is true>>
"Wow great job! Are you sure that you haven't done this before?" $name excaims.
<<if $plate is false>> If you are thinking of trying to get stronger you might want to head over to that [[plate]] over there
<</if>>
<<set $antony to true>>
You have 3 choices [[look around]], [[talk]], or [[go back to bed]].
<<else>>
You buzz back to $name to get some answers. “Hey Flo what’s up?” $name says. “ I’m still a little confused on how this place works. Can you help me?” You respond. $name explains, “Well, in this place there may be enemies that want to battle you and you will have to defend yourself. If that happens, you may want to attack, defend, or heal. If you choose to attack you can use a weak attack to have a higher chance of hitting or use a strong attack to try and do more damage. Be careful, you may miss. Next, you could try to defend. If you use a weak defend, it will only make the enemy do half the damage, but if you take the chance to fail your defence and do a strong defend you will completely defend yourself from the attack. Finally, you can heal yourself by drawing out the magic in you. If you just draw out a little magic it will sightly heal you. You can, however, draw out a lot of magic to heal yourself more although it might be a little hard to control. Just remember you have a chance to miss with weak attacks too. Here try it out with me!”
[[spar|battle]]
<<set $place to 2>>
<<set $enemyhp to 15>>
<<set $enemydamage to 2>>
<</if>><<cacheaudio "battlesong" "Music/Battlesong.mp3">>
<<cacheaudio "billysong" "Music/bosssong.mp3">>
<<cacheaudio "victory" "Music/Victory.mp3">>You attempt to sprint as fast as your tiny legs can carry you away from the dreaded creature. However, it is no use. You trip during your tiring attempts of escaping and crash down to the ground. The mouse gets closer and closer until you can feel its steaming hot breath. Its teeth glisten in the light ready to meet its next prey! And… Chomp! There goes your head! What a tragic end to your life as a fly. THE END
<<set $place to 12>>
<<set $enemyhp to >>
<<set $enemydamage to >>
<<set $billy to true>>"Wow great job! Are you sure that you haven't done this before?" $name exclaims.
<<if $plate is false>> If you are thinking of trying to get stronger you might want to head over to that [[plate]] over there
<</if>>
<<set $antony to true>>
You have 3 choices [[look around]], [[talk]], or [[go back to bed]].You are dead. Poor, poor Flo. The End!Congratulations! You have successfully defeated the sinister mouse and obtained a pieace of bread. This place must be extremely dangerous, so you better [[search for a way out]]. You simply have no other option if you want to survive. Good luck as you plan your escape!
<<set $bread to true>>You slowly creep along the narrow hallway directly towards the door. As you move forward, a large red bucket blocks the path in front of you. Out of nowhere, you hear the deafening sound of a deep croak coming from the bucket. Ribbit! Ribbit! You've heard this sound in the past, but are unsure of where. To pass the bucket, you can quickly [[fly over it]], but risk encountering whatever is inside. If you don't want to risk any dangerous encounter, you may just want to [[walk around the bucket]].You decide to head out on a journey along the slightly longer path. Although it will take much longer to get to the door, you don’t want to risk any major enemies that could kill you with ease. You walk on up a steep hill and onto a table with a silver platter. It seems to have some kind of meat that is pierced with a stick. (maybe a toothpick?) Both look very appealing to you, but you are unsure what to choose if you even want to choose any! The [[meat|pick up meat]] looks very appetizing, but could be raw and poisonous. The [[toothpick|pick up toothpick]] seems like a great weapon, but could accidentally harm YOU instead of an enemy. Maybe you should just [[leave both|leave meat and toothpick]].
You cowardly choose to travel the easy path in order to protect yourself from any dangers that could threaten your survival. As you walk down a long carpeted path, you notice something green in the distance. You think maybe you should [[examine it|examine lettuce]] to see if it could help you on your journey in any way, shape, or form. Or, you should just [[leave it|leave lettuce]]You begin to flap your wings and gradually rise until you are directly above the humongous bucket. You hear a strange sling shot noise and are violently grabbed by a stretchy tongue-like object. You wiggle with every ounce of strength you have and barely manage to escape. Your wet wings temporarily can’t move due to the wet substance and you helplessly fall to the floor. You roll over to your feet and spot a menacing green frog staring at you. You remember that frogs love to eat flies and that [[battling|battle]] is your only chance of survival.
<<set $place to 4>>
<<set $enemyhp to 25>>
<<set $enemydamage to 3>>You cowardly walk around the bucket and it takes hours to complete. You begin to wonder, “Should I have gone over the bucket?” Well, it is too late now and you must continue on your journey. You walk several feet until you stumble upon a decent sized rock. Could this help you on your journey? If so, you may want to [[pick up the rock]]. But, this could be the very thing that slows you down even more on your journey. In that case, [[leaving the rock|leave rock]] might be your best option.
You missed!
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>You hit them!
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>Oh no! You just couldn't hold it any longer and they got you!
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>The enemy attacks you, but as they strike, they bounce off your wings.
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>You feel injuries in your body mending as warmth spreads through your body.
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>The enemy hits you and you lose focus, you can feel the magic leaving you're fingertips.
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>Oh no! The rock is extremely heavy and difficult for you to carry! It will slow down you immensely on the rest of your journey. You may be able to use it in battle, but it is possible that it is just too heavy! All that you can do now is [[continue on your journey|continue path 1]]
<<set $rock to true>>Woah! You either made a great or terrible choice in leaving the rock behind. Who knows, it may have been a HUGE help or AWEFUL burden. Guess that it will be a mystery for as long as you live (which could be long or really short) All that you can do now is [[continue on your journey|continue path 1]]After finally getting past that dreadful bucket, you travel through this strange land and see a metal cage in the distance on a tall table top. You fly up close to it and see a pile of feathers lying on the bottom of the cage. Do you go in and [[grab a feather|Bird Encounter]] or do you [[leave it be]]?Congrats! You have successfully defeated the hungry frog and didn't get eaten! You now happily fly out of the empty pit and out of the bucket. Uh oh! It looks like a piece of string got caught on one of your feet. This may be bothersome to you and you may want to [[wiggle it off]]. Yet, this string could be very useful for on your journey and you may want to [[keep it|keep string]].
You wiggle. You wiggle again. You wiggle one last time and the annoying piece of string goes flying off your leg. It is now gone, but you can’t help wondering if you made a mistake in not keeping the string. Anyways, it is time for you to [[continue on your journey|continue path 1]]
Great choice! This new artifact may be extremely useful in case you encounter any new and evil monsters on the rest of your journey! Now, you shall [[continue on your journey|continue path 1]]
<<set $string to true>><<if $enemyhp is 0>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -1>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -2>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -3>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -4>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -5>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -6>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -7>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -8>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -9>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -10>> [[Escape!|Billy Defeat]]
<<elseif $enemyhp is -11>> [[you win!]]
<<elseif $enemyhp is -12>> [[you win!]]
<<elseif $enemyhp is -13>> [[you win!]]
<<elseif $enemyhp is -14>> [[you win!]]
<<elseif $enemyhp is -15>> [[you win!]]
<<elseif $enemyhp is -16>> [[you win!]]
<<elseif $enemyhp is -17>> [[you win!]]
<<elseif $enemyhp is -18>> [[you win!]]
<<elseif $enemyhp is -19>> [[you win!]]
<<elseif $enemyhp is -20>> [[you win!]]
<<else>>
<<if $time is 0>> [[Game Over!]]
<<else>>
<<if $hp is 0>> [[Game Over!]]
<<elseif $hp is -.5>> [[Game Over!]]
<<elseif $hp is -1>> [[Game Over!]]
<<elseif $hp is -1.5>> [[Game Over!]]
<<elseif $hp is -2>> [[Game Over!]]
<<elseif $hp is -2.5>> [[Game Over!]]
<<elseif $hp is -3>> [[Game Over!]]
<<elseif $hp is -3.5>> [[Game Over!]]
<<elseif $hp is -4>> [[Game Over!]]
<<elseif $hp is -4.5>> [[Game Over!]]
<<elseif $hp is -5>> [[Game Over!]]
<<elseif $hp is -5.5>> [[Game Over!]]
<<elseif $hp is -6>> [[Game Over!]]
<<elseif $hp is -7>> [[Game Over!]]
<<elseif $hp is -8>> [[Game Over!]]
<<elseif $hp is -9>> [[Game Over!]]
<<elseif $hp is -10>> [[Game Over!]]
<<else>>
Your Hp = $hp Enemy Hp = $enemyhp minutes left = $time
[[weak attack]]
[[strong attack]]
[[weak defend]]
[[strong defend]]
[[weak heal]]
[[strong heal]]
[[item]]
<<set $time to $time - 1>>
<<set $chance to random(9)>>
<<set $echance to random(9)>>
<<audio billysong play>>
<</if>>
<</if>>
<</if>><<audio billysong stop>>
<<audio victory play>>
You have finally defeated human Billy! You and $name sprint out through the door to the safety of the outdoors. A breath of fresh air smacks you across the face and you have never felt better. $name cheers, "Thank you so much for saving me Flo. How could I ever repay you?" "A lifetime supply of food would be nice," you respond, jokingly. "Sure thing! You can come live with me and my ant hill and we can feed you everyday!" From then on, you, (Flo, the now adult fly) lived with the ants and never worried about human Billy again! THE END (or is it?)
<img src="Images/Flo Image.png">
[[debug mode]]You hold up the rock and try to throw it, but the weight just throws you off balance and the rock falls on your head! This gives the enemy a free chance to strike you as well!
<<set $hp to $hp - $enemydamage>>
<<set $hp to $hp - 5>>
<<set $rock to false>>
<<if $billy is false>> [[continue|battle]]
<<elseif $billy is true>> [[continue|BillyBattle]]
<</if>>The tempting meat bits were too much for you to handle and you couldn’t resist them. These could be great to help healing you, but beware! This meat could be poisoned. You’ll just have to wait and see if these are any use to you in the near future. Well, it looks like it is time for you to [[continue|continue path 2]] on your journey!
<<set $meat to true>>Wow! This toothpick could be of great use to you incase you encounter any evil monsters in the near future. This could possibly be used as a weapon to attack an enemy while keeping away from any of its attacks. Or maybe not. Only time will tell, so you had better [[continue|continue path 2]] on the path!
<<set $tooth to true>>You may have lucked out and avoided any terrible artifacts being stuck with you, or you may have missed out on a huge help in making it out of the house alive! You will never what those items were capable of, but safety is your number one priority. All that is left to do is [[continue|continue path 2]] on the path!
You happily skip several feet before stumbling upon a large glass box. Inside the box is a long, slithering, creature with small fangs. Suddenly, it burst through the side and glass shatters everywhere! You only have one chance left to survive. [[Battle!|battle]] the creature!
<<set $place to 6>>
<<set $enemyhp to 30>>
<<set $enemydamage to 3>>$name quickly runs up in front of you and stops you from going any further. He/she says "You'll have to learn about this place before you travel. $name then explains, “Well, in this place there may be enemies that want to battle you and you will have to defend yourself. If that happens, you may want to attack, defend, or heal. If you choose to attack you can use a weak attack to have a higher chance of hitting or use a strong attack to try and do more damage, but be careful, you may miss. Next, you could try to defend. If you use a weak defend it will only make the enemy do half the damage, but if you take the chance to fail your defence and do a strong defend you will completely defend yourself from the attack. Finally you can heal yourself by drawing out the magic in you if you just draw out a little magic it will sightly heal you. You can however draw out a lot of magic to heal yourself more it might be a little hard to control. Just remember you have a chance to miss with weak attacks too. Here try it out with me!”
[[spar|battle]]
<<set $place to 5>>
<<set $enemyhp to 15>>
<<set $enemydamage to 2>>As you are flying away you see some glass shards on the foor, you are tempted to pick up one to help you fight, but it seems a little to sharp to pick it up. Do you [[pick up glass shard|pick up glass]] or [[leave it behind|leave behind glass]]Ow! the glass is sharp and pricks you're tiny legs. You lose 5 hp! At least now you might be able to use it against you're enemies in the future. [[continue your journey|path 2 (3)]]
<<set $hp to $hp -5>>
<<set $glass to true>>coming soonYou are bouncing off the walls due to both excitement and nervousness for what is to come. You accidentally bounce off of a oddly large spring and go flying nearly twenty feet to a massive rectangular cage. Inside, you spot a furball of some sort. You think it may possibly be another one of those monsters, but are unsure. So, you shout, “Hi!” It wiggles until finally awaken from the noise. Its eyes glow red and are full of fury. Now, you must [[battle]] the monster!
<<set $place to 11>>
<<set $enemyhp to 45>>
<<set $enemydamage to 3>>You head on up to the cage until you can smell the fresh scent of bird poop. Gross! You open the door of the cage with a key you found nearby, but as you go to pick up a feather you hear a dreadful sound “Squawk!” The feathers are alive! You’ll have to [[battle]] this bird!
<<set $place to 8>>
<<set $enemyhp to 30>>
<<set $enemydamage to 2>>You walk away from the cage and the pile of feathers wondering if you made a dire mistake. You keep flying on Welcome to "Flo The Baby Fly" This game was made by Elaina and John Ciecierski at Franklin Regional MS for 6th and 8th grade.
Genre:
Fiction
Fantasy
Adventure
RPG
[[start|Trapped]]You slowly creep on over to the strange green object and realize that it smells AWFUL! You believe that this is what people call rotten lettuce and begin to wonder whether to [[take it|take lettuce]] or [[not|leave lettuce]]. Hmmmmmm……Hmm… are you sure you made the correct choice? Maybe or maybe not. The world may never know! Well, you should [[continue|continue path 3]] if you want to survive. This place has a lot more helpful and treacherous things in store for you!Hmm… are you sure you made the correct choice? This lettuce could be of great use in protecting you, but may also just crumble up and allow you to be attacked by an enemy. The world may never know! Well, you should [[continue|continue path 3]] if you want to survive. This place has tons more helpful and treacherous things in store for you!
<<set $lettuce to true>>You continue to walk...and walk....and walk………….AND WALK! You have nearly traveled fifteen feet until you bump into an enormous glass bowl. You peer in through the sides and spot a strange swimming creature. Unlike other creatures, this one actually seems as though it may be friendly and you should try to [[talk to it|encounter fish]]. Although, this may be just a trick and this creature could also be evil. Maybe you should just [[leave it|End of paths]].
You fly up to the fish and say “Hi. I’m Fl….” Suddenly, the fish jumps up and tries to bite you! You’ll have to [[battle]] them!
<<set $place to 7>>
<<set $enemyhp to 30>>
<<set $enemydamage to 3>>You finally reach the other end of the house and you see a scratching post sitting there. Next to it is a glass of water that you take with you. Just beyond it you can see BILLY! He's on the phone and on the refrigerator you can see a phone number for an.... EXTERMINATOR! You have to get out of here quick before they come and gas the house! You fly towards the door but then you hear a terrifing noise "Purr!" The cat pounces forward. In order to escape you'll have to [[battle]] it!
<<set $cup to true>>
<<set $place to 9>>
<<set $enemyhp to 40>>
<<set $enemydamage to 2>>Congratulations! You have successfully passed the cage of doom! You have better be careful on the rest of your journey to avoid any terrible ends. So, all that is left for you to do is [[continue on|path 1(4)]]. Good luck on the rest of your travels!
You come upon two treats. One for "Cat's health" and for "Cat's size" you can only take one. Which do you choose? [[Full Health|Full Health 1]] or [[Size Up|Size Up 1]]?You are feeling extremely content, since you have managed to live so long in this dangerous place. Although a break would be nice, you know that you must continue on and never give up. So, you continue on flying forward along the path. As you are flying, you don’t notice the huge glass box in front of you until you slam into it. Bang! Inside, something seems to wake up and is furious at you for disturbing its sleep. You have no choice but to [[battle]] it!
<<set $place to 10>>
<<set $enemyhp to 45>>
<<set $enemydamage to 3>>Wow! You are one incredible fighter! You have battled and killed the ferocious chameleon in its angry rage! It seems you have made it extremely far on your journey, so why stop when you can just [[keep going|End of paths]].
Congrats on your amazing victory! The grouchy bunny can no longer bother you anymore. You may be nearing the end of your journey to escape. So, be careful and [[continue|End of paths]].
You feel a warm sentation as you HP goes up to 100.
[[Continue on|Dog encounter]]
<<set $hp to 100>>You suddenly grow by 1 milimeter!
[[Continue on|Dog encounter]]
<<set $size to $size + 1>>Finally! You can now escape and get away from Bill.....
"BARK! BARK!" OH NO! It's a dog! You can't figure out what to do as the dog gets closer.. and closer... until it [[attacks!|battle]]
<<set $place to 12>>
<<set $enemyhp to 50>>
<<set $enemydamage to 3>>
You come upon two treats again. One for "Dog's health" and for "Dog's size" you can only take one. Which do you choose? [[Full Health|Full Health 2]] or [[Size Up|Size Up 2]]?You feel a warm sentation as you HP goes up to 100.
[[Continue on|Billy encounter]]
<<set $hp to 100>>You suddenly grow by 1 milimeter!
[[Continue on|Billy encounter]]
<<set $size to $size + 1>>NOW! You can escape.. but OH NO! The exterminator is here and the gas is coming. Quickly you have to get out te door. You are about to go through the door, but in the way is "Billy" the evil fly hating human. You knew it would come down to this. With only 20 minutes to escape you'll [[battle|BillyBattle]] "Billy" and advenge your mom!
<<set $enemyhp to 100>>
<<set $enemydamage to 5>>
<<set $billy to true>>
<<set $time to 20>>Congragulations! You have discovered the hidden "Debug Mode". In this mode, you can set all of the enemies stats and your own to make a custom battle of your choice. However, you may encounter a few gliches if you aren't careful. Have fun! \(^O^)/
-John and Elaina
<<set $place to 0>>
<<textbox "$enemyhp" "Enemy Hp">>
<<textbox "$size" "Size">>
<<textbox "$hp" "Hp">>
<<textbox "$enemydamage" "Enemy Damage">>
<<textbox "$enemyname" "Name of Monster">>
[[Battle Billy]]
[[Battle Monster]]
You encounter Billy the Human for one last fight.
[[BillyBattle]]
<<textbox "$time" "Time Left">>
<<set $billy to true>>
You encounter a $enemyname.
[[battle]]
<<set $billy to false>>