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You walk into the carpeted bank lobby and make your way to a booth. You tell the accountant, "Hello there, I would like to take out one hundred fifty dollars, please." She replies, "Alright then, and, your name is <<textbox "$name" "">>, correct?" "Yes." You reply. She hands you a hundred dollar bill, two twenties, and a ten. You start to walk away, when you freeze in the [[bank lobby]].You have entered a white room with a wooden floor. There is a trailed of fresh, vibrantly red blood leading to a table. On the table, there is a [[bloody knife]]. On the other side of the room, there is [[another wooden door]], this time with a splash of blood on it. On the right side of the room, there is a [[large, steel door]].The door has a golden door knob on it. You turn it and you walk into the room. On the left side of the room, there is [[another wooden door]], with blood seeping through the crack under the door. On the opposite wall, there is a [[dark, wooden door]].The knife has fresh blood on it, and you identify it as a serrated army knife. You are sickened by the sight and you back away from the table and into the [[glossy wooden door]].The door has a bright red splash of blood in the lower left-hand corner. The door is unlocked, so you push in open. It leads to another room that has that same [[gunmetal gray steel door]] on the right wall. The other side has the room from the [[glossy wooden door]].You walk inside and enter a long, wide hallway with fresh, red blood staining the carpet. You walk through the hallway and find a [[door]], blood seeping through the crack, with a sign that says, "Manager's Office".With some force, you open the door and instantly regret ever trying to investigate the scream. On the other side of the blood covered room, the manager is slumped over his desk, face down, with blood trickling out of his chest and mouth. On the carpet, bloody footprints stain the carpet but then stop, almost as the murderer wiped off his shoes. You run out of the room. Two uniformed policemen run to you, and escort you [[outside]].You hear a high pitched, pain-filled wail from one of the rooms, near the manager's office. You move to investigate and find yourself in a room with two doors, a [[glossy wooden door]], and a [[gunmetal gray steel door]].They rush you out of the bank, and into the back of a [[police cruiser]]. You have no clue what is going on.A policeman enters the car, and starts to pull out of the bank parking lot. He drives you to the police station. He yanks you out and escorts you inside. He sits you down at a seat in the [[police station lobby]].You look around. On the other side of the lobby, there's an oak wood door. On the right of the room, lays a [[heavy, steel door]] with bars instead of a window. On the left, you see a [[simple spruce door]]. Of course, you should stay put, though, and just [[wait it out]].
Your curiosity overtakes you, and you move to investigate. The door has a big bar in the middle. You try to push it, but it won't move. It's locked. You move back to the seat in the [[police station lobby]].Your curiosity overtakes you. You move to investigate the door. With a slight push, it opens with a loud creaking noise. You find yourself in a long hallway. You walk to the other end of the hallway, when you hear a door opening behind you. Out comes an idiotic rookie. He yells, "HEY!" And unhosters his pistol, you identify it as a Glock 17. To your amazement, he fires several shots into your chest. You drop to the floor, very dead. (You probably shouldn't explore a police station alone.) [[police station lobby]]After about thirty agonizing minutes, three uniformed policemen walk out that oak wood door. They approach you. The middle policeman snaps, "You're coming with us." You yell, "Wait, WHAT?-" The policeman on the left says, "Shut it." The left and right policemen then procede to grab you, and yank you up. "You have the right to remain silent, $name." The middle policeman manages to unlock the steel door, and push it open. They take you [[inside the steel door's room]].You looks around, horrified. To the left, and to the right, you see similar, steel doors. They take you to the end of the hallway-of-misery and open a steel door. They forcefully chuck you inside and shut the door. You look in the left corner of the room. You see a small piece of paper. You walk over and pick it up. It says, '5724'. Probably useless. Enjoy your new home, buddo. (You probably should investigate a posible murder.) [[start]]You move to investigate the door. The door has a 4 digit combination lock on it and a red open button. You can try to figure out the code, or you can go back to the [[glossy wooden door]].
<<textbox "$door" "">>
Press the [[button|opendoor]]<<if $door is "5724">>You press the button, and the door pops open. [[enter door]]?
<<else>>You wait for a moment. Absolutely nothing happens, congrats! [[try again|large, steel door]]
<</if>>You enter the room. Inside, you see stacks, upon stacks, upon piles, upon crates of hundred dollar bills. Congrats, you are richer than Donald Trump now! Go enjoy your life! [[start]]